Legend: Arceus
===================
This is a collection of notes that I have delivered more verbatim. Beware of spoilers if you didn't play the game yet.
Problems/Wish-list
- Allow Pokémon to follow us, even in the city (after having gain the trust of peoples)
- More Pokémon (ours) interacting with the world, swimming Pokémon, etc (need a better console though). Being able to have all 6 of the team out is nice, some seems to look at each other and kinda interact but more would be nice.
- Allow ranch to be used as play ground, feed, pet, etc Pokémon
- Allow more thing with the house (furniture, expansion, etc)
- Don't heal Pokémon when entering town, let us use our house (bed) for that.
- More musics, change music in different houses, use some musics for situations like talking to gigadan, some music for talking to the each group, etc, change music during the night.
- Instead of auto flute, having a system like wind waker, not for calling the Pokémon instantly but to unlock them or other thing. One character was playing beautiful song with her flute but all others only use the same music.
- Add possibility for the character to climb up (ex : shore boat, boxes)
- Allow double battle when two Pokémon are pulled
- When defeating a trainer's Pokémon, allow changing our Pokémon like in the anime or game
- Mothim, Paras/ect, psyduck, etc, too much Pokémon from earlier are in the new areas. You come to a new area and expect new Pokémon but there's only one new and all others are from the areas from before which is kinda disappointing in the start of the zone.
- Too much blabla from character for the main mission, really too much (Japanese?)
- Allow hiding to decrease Pokémon hostility
- When you need to report to the ginga boss after completing a mission, don't force the player to return to the town every time you exit a zone with the professor analysis
- Image of the pokédex should've been drawing
- Allow to skip dialogue
Pro
"Realism"
Open world
- Riding changing from ground to water when you jump into water is lit !
- Fast travel work inside house/temple/etc...
Town:
- Town evolve, people ask us to get Pokémon (not enough of them keep them though)
Combat :
Being too far to order attack (This doesn't seems to happen)- Avoiding attack etc
- Must be cautious to not be attacked by another Pokémon because they attack hard
- Attack that actually touch the Pokémon for a huge bunch of them !
Other :
- Sending reward items to chest/storage when bag is full
- Battling a Pokémon increase his knowledge and give you exp
Graphics
Sound
A really nice OST,
Gameplay
Difficulty
Game time
Technical
Conclusion